Time to Cache Up!

Published: 06-Mar-2022

So I haven't updated in awhile. Real life tends to do that. This project is still very much alive and kicking though!

New low-level networking stuff has been added such as file transfers and a cache that allows the server to automatically refresh content on the client. Network "channels" are now implemented and allow the client to separate network traffic into just the packets a particular window or function is concerned with. A lot of work has also been done on code cleanup to remove minor memory leaks and other code-quality issues. The minimum system requirements have also been reduced from needing an 800x600 SVGA display to a 640x480 SVGA display.

But the big bits? We finally have a Main Menu!

And not only that, the start of the Game Browser!

More to come!