History: The First Client

Published: 04-Jan-2022

The original plan for this was far less complicated that what it has grown into. The idea was to provide a bunch of game downloads on a BBS with a simple client to manage them. Just something for a few friends to play games together.

So, a SynchroNet BBS was set up, game archives generated, and a small test game manager written in VisualBasic for DOS. It worked! And provided the spark for what was to come.

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